This Chapter explores the use of prototypes as a means through which to develop designs through an iterative and cyclical processes as well as the techniques used to guide them. Prototypes are described as aids that designers can use to both clarify design direction as well as generate and refine new ideas. Different to how other… Continue reading Week 3 Reading: “Prototyping Tools and Techniques”
Category: Week 3
Week 3 Reading:”Design Thinking”
“The real world is not like university .. In the real world, problems do not come in nice, neat packages; they have to be discovered” and they have to be questioned so you not only know where a problem came from but that you’re solving the right problem. In this chapter, Norman discusses the processes… Continue reading Week 3 Reading:”Design Thinking”
Week 3: User Experience (UX) Whats the process?
Week 3 – Whats the process? (UX) User experience design process (User testing, feedback , and prototypes) Readings: The Design of Everyday Things (Don Norman, 2013) – Ch.6 “Design Thinking” Human-Computer Interaction: Development Process (Sears and Jacko, 2009) – Ch. 7 Prototyping Tools and Techniques The Bleeps, The Sweeps, and the Creeps! (Twenty Thousand Hertz podcast, 2017 (https://www.20k.org/episodes/the-bleeps-the-sweeps-and-the-creeps) Lectures:… Continue reading Week 3: User Experience (UX) Whats the process?